Online Gleam to Oberon+ Converter
Click to select or drop your input code file here.
You can also type the input code below.
How to use this tool?
This free online converter lets you convert code from Gleam to Oberon+ in a click of a button. To use this converter, take the following steps -
- Type or paste your Gleam code in the input box.
- Click the convert button.
- The resulting Oberon+ code from the conversion will be displayed in the output box.
Key differences between Gleam and Oberon+
| Characteristic | Gleam | Oberon+ |
|---|---|---|
| Syntax | Has a clean, modern, and statically-typed syntax inspired by ML-family languages; designed for clarity and safety. | Uses a Pascal/Modula-2 style syntax, which is simple and minimalistic, reflecting its roots in the Oberon family. |
| Paradigm | Functional programming with strong emphasis on immutability and pure functions; designed for concurrent and reliable systems. | Primarily imperative and procedural, with some support for modular and object-oriented programming. |
| Typing | Statically typed with strong type inference and no nulls; types are checked at compile time. | Statically typed with explicit type declarations; type system is simple and straightforward. |
| Performance | Runs on the Erlang VM (BEAM), offering excellent concurrency and fault-tolerance, but not as fast as native code. | Compiles to efficient native code, generally offering better raw performance for CPU-bound tasks. |
| Libraries and frameworks | Growing but still limited ecosystem; can interoperate with Erlang and Elixir libraries. | Very limited libraries and frameworks; mostly relies on what is provided by the language or user contributions. |
| Community and support | Small but active and friendly community; good documentation and increasing interest. | Niche community, mostly academic or enthusiasts; limited support and resources. |
| Learning curve | Gentle for those familiar with functional programming; clear syntax and good error messages help beginners. | Easy to learn due to minimalistic design, but may feel outdated or unfamiliar to modern programmers. |