Online Lua to Oberon+ Converter
Click to select or drop your input code file here.
You can also type the input code below.
How to use this tool?
This free online converter lets you convert code from Lua to Oberon+ in a click of a button. To use this converter, take the following steps -
- Type or paste your Lua code in the input box.
- Click the convert button.
- The resulting Oberon+ code from the conversion will be displayed in the output box.
Key differences between Lua and Oberon+
| Characteristic | Lua | Oberon+ |
|---|---|---|
| Syntax | Simple, lightweight, and minimalistic syntax inspired by Pascal and Modula; uses 'end' to close blocks. | Structured, Pascal-like syntax with explicit module and type declarations; more verbose and formal than Lua. |
| Paradigm | Primarily procedural with support for functional and limited object-oriented programming via metatables. | Strongly procedural and modular, with support for object-oriented programming through type extension. |
| Typing | Dynamically typed; variables can hold any type and types are checked at runtime. | Statically typed; types are checked at compile time, leading to fewer runtime errors. |
| Performance | Very fast for a scripting language, especially with LuaJIT; designed for embedding and efficiency. | Generally fast due to static typing and compiled nature, but performance depends on the implementation. |
| Libraries and frameworks | Rich ecosystem for game development (e.g., Love2D), scripting, and embedded systems; many third-party libraries. | Limited libraries and frameworks; mostly academic or niche use, with fewer third-party resources. |
| Community and support | Large, active community with extensive documentation, forums, and resources. | Small, specialized community; limited support and fewer learning resources. |
| Learning curve | Gentle learning curve due to simple syntax and dynamic typing; easy for beginners. | Moderate learning curve; requires understanding of static typing and modular programming concepts. |